Haven Campaign Mission 3: The Blessings of Freedom
Might & Magic Heroes VII – Haven Campaign Mission 3: The Blessing of Freedom. Here you can find some Info about the map.
Might & Magic Heroes VII – Haven Campaign Mission 3: The Blessing of Freedom. Here you can find some Info about the map.
My Responsibilities:
I took over this map after the Prototype Phase made by my talented colleagues Monica Rolke and Mikhail Kadikov. Then I was responsible for implementing a high-level design and story into an interesting and visually appealing level using Unreal Engine 3.
This included: Adjusting Level Layout, Balancing, Level Scripting including Cutscenes, Level Art, Lighting Setup, Post-Processes, Testing and Documentation.
• Jump to the Breakdown of the Level.
• Jump to Cutscenes and Let’s Play Videos.
• Read the Walkthroughs of the level at Guides.Gamepressure or Celestialheavens
• Jump to the Reviews of this map.
GameStar entitled this Mission as “The Best Mission in Heroes’ History” . You can read the excerpt from the Review translated to English in the Reviews Section below.
This is the Excerpt from GameStar Review of the Might & Magic Heroes VII (In German). You can read the raw English translation below.
Are you still there? For sure? Okay: In this mission, we have to defend ourselves against an absolute overpower, with three heroes and three cities. The latter are built in a wild mountain landscape, a labyrinth of streets and bridges spanned gorges, it’s raining in torrents, everything is dusted. To stop the enemy we have to: a) keep a stronger bridge with a hero, and b) destroy as many bridges as possible to slow down the enemy.
But this is only the starting point because new situations arise in the course of the mission. Round by round, we retreat, build the cities, tear down bridges, which the enemy is pulling up again. Genial: With permanently installed catapults on the adventurer map, we can trigger avalanches to block the roads at short notice – but the enemy can do that too! Even more awesome: This does not happen simply by text window, no, the bullets are really hovering over the adventure map. The most brilliant: As we expand one of our cities, the screen wiggles very quickly. We look again – and indeed, in the rhythm of the catapults, the city view is also trembling. What a beautiful detail!The nasty thing about this mission: We really feel like we are on the run and the assailants rescue unselfish. They keep pushing us to the pelle, we are constantly pushing panic, tearing down the wrong bridge, cutting off the escape route ourselves – and we can not lose our two main heroes! The attackers are “deadly”, as we are told by a mouse-over. The first city has already been lost, we learn of “Ashas tear” – an artefact we have known since Heroes 5. Stupidly it is buried, and only when we find three obelisks, a treasure map is completely revealed. So we have to look for the three things, with enemy armies at the neck, the artefact salvage and bring to a bloody.
And finally, the turn turns: our capital gets a nice screen, we place Ash’s tear and get big bonuses – more gold per day, more gang rebuilding, like the Grail in Heroes 3 and Heroes 4. And we get something else: 500 Shantiri Titans join us for free. We move the mouse slightly trembling over the enemy army – and it is no longer “deadly,” but “trivial.” Hasta la vista, baby! We are driven from the hunted to the hunter, Two rounds later, the hero, attack and – get beastly on the nose. Why? Because we have overlooked with excitement that the Titans can also shoot, with green rays that vaporise every enemy squad. In the second attempt, we dismantle the enemy, that it is a kind! Mission won, nerves bright. But bloody axe, what an adventure! And this in a turn-based strategy game!
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