Hello, I’m Denis Armand, a level designer, level artist and world builder, who specialises in creating a game environment and mobile games applications. I’m currently working at SANDBOX INTERACTIVE GmbH. in Berlin, Germany, as a Senior Level Designer.
As a professional game developer, I have been working in the industry over ten years. Mostly I specialise in Level Design, Technical Art, Environment Art, Scripting, Game Design, and have a high-level in VFX production, both artistic and technical. Thorough knowledge and proficiency working with 2D & 3D modeling packages. Also good knowledge of other disciplines within 3D art, including modeling, lighting, shading, rendering and post-process techniques. In-depth understanding of the asset integration process within the game production pipeline, including its limitations and dependencies.
Since my introduction to the industry in 2003, I have worked with individuals, businesses, and non-profit organisations throughout the world.