Hello, my name is Denis Armand!
I’m a Level, Mission and World designer and a level artist with 14+ years of experience and 10+ projects. Since 2021 I’m leading a Team of passionate level designers at Black Forest Games, Germany.
I’m specialize in creating engaging and fun levels, stunning game environments and exciting worlds for PC, Consoles and Mobile Games.
Since my introduction to the industry in 2002, I have worked with individuals, businesses, and non-profit organizations throughout the world.
As a professional game developer, I have been working in the industry for over 14 years. Mostly I specialize in Level, Mission, and World Design. As well as in Technical Art, Environment & Level Art, Scripting, Game and Combat Design, and VFX. I’m both both artistic and technical. I have thorough knowledge and proficiency working with 2D & 3D modeling packages. Also a good knowledge of other disciplines within 3D art including modeling, lighting, shading, rendering and post-process techniques. In-depth understanding of the asset integration process within the game production pipeline, including its limitations and dependencies.

