UK, London 2012 — 2014
I approach projects with fresh ideas and open mind, developing imaginative and sustainable levels.
I approach projects with fresh ideas and open mind, developing imaginative and sustainable levels.
As a professional game developer, I have been working in the industry for over 20 years. Mostly I specialize in Level Design. I enjoy doing layouts, whiteboxing, prototyping, scripting, setting up AI, pacing setup, combat setup, testing levels. I also find very important to pay attention to other aspects of level design such as set and prop-dressing, cut-scenes creation, various technical setup, level optimization, bugfixing and level documentation.
Leverage agile frameworks to provide a robust synopsis for high level overviews. Iterative approaches to corporate strategy foster collaborative
Our ideas respond to the fluid, dynamic nature of societal evolution, aimed around the concepts of places to live, history to share, spaces to work, sights to see, and centres to learn.
Leverage agile frameworks to provide a robust synopsis for high level overviews. Iterative approaches to corporate strategy foster collaborative thinking to further the overall value proposition